

Demo Reel Compilation
There isn’t enough hours in the day, so here’s a quick sampling of the videos here on my portfolio.
Stinger Drone
The Stinger Drone takes off from its ocean platform. The design was adapted from a spaceship concept I did years ago. Modeled in Maya, surfaced with Substance Painter, and running in Unity HDRP.
Likeness Sculpt of Jean-Luc Picard
Being a huge Star Trek fan, I was overjoyed when they brought back Jean-Luc in ST:Picard. Sculpted in zBrush, with final renders composed in Photoshop.
Demon Tongue Dagger
Any necromancer worth their skulls deserves a dagger that just screams, “I’ll swallow your soul!”
Sculpted in zBrush, retopo’d in Maya, surfaced in Substance Painter. Real-time renderings done in Unity.
Mars Force Blaster
Brave space-warriors need superior firepower and the ability to puncture enemy spacesuits! Low poly modeled in Maya, surfaced with Substance Painter and running in Unity.
SPACEMITE
In 2019, I released a cute indie mobile game on iOS. A labor of love where I did all the art, animation, sound design, music, and programming. Here’s a few snapshots of Spacemite. Available on iOS!



Spacemite Promo
In Spacemite, you play a tiny bug-like character. A simple worker on a spaceship, you start the game by doing tasks around the ship. You pick carrots, weld cracks in the air system and clear clogs from the plumbing.
But then…Aliens attack! It’s up to Spacemite to save the day and stop the tiny alien invaders!
Spacemite. Now available on iOS.
REAL-TIME ART
Screen captures of art running in real-time game engines. Modeling, surfacing and lighting by me.






3D ILLUSTRATIONS



SKETCHBOOK





